Margot Friedländer memorial

Berlin has been honored by the return of Margot Friedländer who had survived the Shoa in 2010 at the age of 88. Her whole family was murdered in concentration camps by the Nazis. Ever since her return and especially after her biography had been published she was a restless ambassador in the fight against hate, exclusion and the neo-fascist movements. She has been engaged in interreligious dialogue and even through the ceremony after her death, she tried to bring together different Jewish communities in Berlin.
Irrespective of a person’s background she met everybody on an equal level.
A great example to thousands of people, she managed to meet in her life. Each time she met with pupils or students to speak about her horrific experiences she lived through the same traumatic experiences again and again, but turning this into the strength to “vaccinate” people against the deadly virus of fascism.
The day after she had been buried in her family’s grave in Berlin Weißensee people still had to queue to sign the book in her memory in the Berlin town hall. She will be remembered and missed for her unrivalled humanity and generosity. She became engaged to fight for humanity and remained an activist until her very last day at 103 years of age.

More sensors

The technical games that have largely replaced the traditional electrical train and cars of the boomers and older generations shift towards robotics. This has the touch of more future orientation and fun for the young used to gadgets, automation and the beginnings of AI. Therefore, the robots of our children and the ones they assemble in technical games include more sensors. Infrared emission and reception have been present already for some years, but the capture, use and application of sound in children’s games is a bit more recent. In order to assess and understand the far reaching potential of these additional sensors in our homes and environments it is essential to raise awareness through technical games and own experiences or experiments. Educational games are a useful addition to the repertoire of learning for younger generations. Accompanied learning is more likely to keep young people interested in technology and raise awareness for the potential of intrusion into privacy of technology as well. The robots will be more and more part of our daily lives. A better understanding of limitations and potentials will be necessary for all citizens in the 21st century.

Robot assistant

Adjustment processes on the labour market take their time. This means that care workers are in short supply in most countries of the OECD. Engineers as well. There are so many robots, care robots I mean, still to develop that the shortage of engineers give little hope that we shall have affordable solutions in this area for the next few years. The issue is mainly about integrating and enhancing already existing solutions. If you are a mechanical engineer you can put together motorised mechanical pieces, small motorised electric devices and, for example, small infrared emitting and receiving devises.
All this is child’s play these days (see image below). The assembling of a small Robot assistant that follows movements or can escape from a small labyrinth makes such simple structures transparent for learners and users. There is nothing magical about it, just adding together small pieces and the electronic devices to steer the movements. The learning tool from KOSMOS has been on the market for 5 years. It is a helpful device to explain basics through hands-on experience. The limits of robotics equally become more evident. Our own health and safety is concerned with larger devices cohabiting with us. A robot assistant can take on easy tasks like to follow me through my living space in old age carrying a mobile phone, keys or an emergency device. More sophisticated tasks need more sensors and AI to train the most needed and best routines. For many years this needs our input and our control as well as supervision of such devices. Most robots will operate as assistants with us in the driving seat or the boss.
This is yet another element of the “all electric society“. We are moving towards the use of more electronics assisting us from year to year.

Drawing Drafts

The exhibition “Drafts – From Rubens to Khnopff” at the MRBAB offers an art historian’s view on the role of drafts in the creation of art across centuries. You will not be surprised to discover that drafts played and play a crucial role in creative works. With a restriction to drawings, paintings and sculptures, the exhibition highlights the “creative gesture” originating in a sketch of a detail of a body, a face, the body, compositions of forms or perspectives on space. In some instances, infrared reflectographic camera technology or similar techniques were used to reveal the so-called underdrawing of a painting to allow the comparison of a draft with the “finished” or “published” version as an oil painting. The time span across centuries allows to stress the importance of drafts and drawing rather than the spontaneous creation of a unique piece of art. The 20th and 21st century saw this process of creation challenges by several artists and performative versions of art. The basic creative process, however, remains an important pedagogical access to better understand art and its creation.
The curators of the exhibition Bücken and Maréchal (MRBAB) encourage visitors to use pencils and paper to try out the technique of pencilling or just to try to a sketch of something of interest. This certainly contributes to let the message and encouragement to create yourself sink in to the memories of visitors. All in all a very modern view on old and not so old masters.
(Image: Triple view of Jacques Jordeans, Allegory of fertility of the earth, 1623-25 MRBAB).

Science and Fiction

We associate with science and fiction the extrapolation of scientific trends into some futuristic settings. The most striking examples of science fiction in novels or video use some scientific findings (dinosaurs, genetic engineering) and project this knowledge into another fictional setting. The usual personal relationships follow rather predictable plots of romance, deception, violence or war.
The novel “Wellness” (Hill 2024) is also a kind of science fiction as it is based on social science evidence and builds its fictional plot firmly embedded into the social and psychological research. The attachment of references (and defending the print of those in translation) underlines the commitment to write a new type of “social science fiction”.
In this innovative style the scientific basis of psychology and sociology is then extrapolated into a fictional arrangement. Research on subjective well-being with the U-shaped form over the life course and the extrapolation of the placebo effect, which is instrumentalized for a business, derive from key topics in the social sciences. In fact, the novel and the background scientific literature in the bibliography could well figure in a social science course at university entry level. These readings constitute a 360-degree-view on personal development and social structures. Of course, social sciences move on and add new evidence on an almost daily basis, but the selection and arrangement of the characters create an innovative social science fiction, without some unrealistic technological extrapolation.
It strangely feels like we are already part of this social science fiction (compare “Klara and the sun” by Ishiguro) as politicians advocate and campaign with placebo topics in elections and project us into some more happy past or future.
The social science fiction of Nathan Hill resembles for me the great utopian novel by George Orwell “1984” published in 1948. A title “2032” instead of “Wellness” could have worked quite well, as the first edition of Nathan Hill’s social science fiction was published already in 2023. (Image: Extract of: Lo Spagnolo, 1665-1747, Hecuba makes Polymnestor blind, MRBAB).

Review Year

It is a nice common practice to wish „A happy New Year“ to people at the beginning of another calendar year. It is also a good practice to review the last twelve months yourself or with friends. We spend,however, much less time to listen to friendly or enemy fire as a kind of evaluation of what were the successes and failures of last year. In monarchies in the middle ages a clown or a fool was allowed to present criticisms with funny packaging. Nowadays, comedians have taken over this important role to review experiences and policies that worked or went awfully wrong. All media join in in this tradition and summarize what happened before the next busy months take over. Yes, it is important to devote time to this procedure. There is a risk that it becomes „the same procedure as every year“, but it is never to late to learn from failures or simple mistakes. Failed last year, fail better next year. 

Health data

2025 will be a crucial year for health data across the EU. Germany introduced the electronic patient card, which can store basic information to then access data in the health insurance cloud for medical doctors, hospitals and other related health services. Potentially this is a great step ahead as some tests do not have to be repeated if they had been completed recently before already.

In pseudomised form, research may draw samples from such databases to enhance our science based understanding of disease. The evaluation of public health interventions becomes easier and medium and long term efficiency of measures can be assessed in many instances.
The Belgian research using health data has met to discuss the potential and limitations to link health data to other data sources to allow more complete and more complex analyses of health and disease processes. Another extensive data source sits on our smartphone. Collection of steps walked, sleep patterns or heart beats give valuable insights into a person’s own contribution and care about personal health. Although data are frequently incomplete, researchers are used to estimate missing data on the basis of existing or comparable person’s data. The basis for improving health for all are quite promising, data handling and linking them will be a challenge to the competence of all stakeholders and everyone involved in better health. It will be stressful before it becomes a routine.

Move Tech

First we teach robots how to move. Next, they teach us how to move and motivate us to do more. This is not only for the elderly persons to imitate the moves and talk to AI systems, but children too will have fun and learn new tricks from robots rather than old dogs. Learning languages with an AI system is well advanced. Soon we shall walk with our artificial friend around cities and have a perfect tourist guide with us. Imagine walking in the countryside with your robot explaining you the flowers and herbs next to you. These brave new worlds are not too far off and it is up to us to be open to accept or dismiss these applications. Coaches using ball throwing machines or robots have managed to lead pupils to higher levels of practice faster than others. Motivation through move technology has undeniable advantages.

Ed Tech

Education Technology is much more than the use of tablets and Internet access in schools or in each classroom. Some schools revert to ban mobile phones access during classes or introduce specialized social media breaks during the school day. At the other end of the intelligent use of digital technology is the digital classroom with digital whiteboards in each classroom or the first fun hands-on experience with coding for primary school pupils through, for example, the “Scratch” platform. Once you are used to the power of the whiteboard to use web-based information in teaching systematically, most teachers and pupils will no longer want to miss these tools. Public libraries become important access points for those who have no speedy access at home to assist in learning. Digital tools and e-learning are an empowerment of learners to benefit from the millions of useful learning tools and platforms on the web. A first understanding of easy coding allows children to figure themselves as producer of games rather than only a consumer of fantasy games. Create your own story instead of following the stories of others is empowerment. Scratch it, if you like. The role of the teacher in classrooms is evolving fast as well beyond the 40-60 minutes slots in class. Play the games of your pupils, is a bit like a flipped classroom.
(Image: SCCON Berlin 2024 connected classroom simulation)

Digital Zebra

It is a difficult task in all countries to bridge the digital divide in a society. On the one hand, there are so-called digital natives, those who have grown up with smartphones and notebooks all around them all the time. On the other hand, there are many persons who have not kept track of the digital turn and feel rather lost or are afraid of making mistakes using digital tools. As public services are also moving online, the need for a society-wide comprehensive mastering of digital information and tools have become a sheer necessity. It is much more than just nice to have.
As public services move online like registrations, payments or tax declarations, the need for training and/or assistance of millions of people in a country become a real challenge. This is where the innovative project “digital zebra” in Berlin comes into play. Through the network of public libraries you can get support in person to master your digital challenges.
The name of the project refers to the “zebra crossing” of a road, which assists persons to move from one side to the other side, just like crossing the digital divide. We shall need a lot of those guides and other multiplyers who can assist people to move safely online. Only through this form of taking people with you on the move towards online public services we shall close the gap of the digital divide. It is probably going to widen before we can narrow it again, unless we breeding digital zebras in a rapid way.
(Image: SCCON 2024-10, Berlin)