Game of letters

For most children reading and writing are too serious to be considered a game. And yet, learning is so much more fun if such competencies are acquired or at least accompanied through a game-like approach. School grades and PISA tests have taken out the fun part of learning of the most basic competencies. The fun in learning and experimenting is likely to increase the time spent learning, its efficiency and the return to learning. Georges Perec explored so many different ways to play around with words and letters to find his own most suitable style how letters assembled into words may serve his evolving purposes. The exhibition and accompanying material at the BNF on Georges Perec could spur a renewed interest in such games of letters and with letters for the young and old. (Image: BNF exhibition on Georges Perec, Words ending with letter d 2026-10).

Time in Chess

The more you advance in playing chess, the more time and timing becomes an issue. Sooner or later you will want to have your very own chess clock to be in control of time when playing chess. It will be difficult to keep your mind hooked on the chessboard rather than the clock as each move is linked to a point in time as well as a duration.
It was common practice for advanced players to note, not only the moves they played, but also the time they needed to play the next move. This helped to analyse the quality of your game. In specific openings of a game of chess you even keep track of “time advantages” in bringing more of your pieces into powerful positions or a “developed” position on the chessboard.
You may choose to play a “Blitz” game, which allows only 5 minutes per player to think about the next move overall, which may turn into a fast hitting battle in an protracted endgame for each side. In anticipation of this you way your time very carefully right from the beginning of the game. In short, you will never consider time as a mere second by second running of time as time has a different weight depending of the progress of the game.
Come on, it is just a game of chess, isn’t it?

Paris 2024+1

Urban Planning has to deal with the medium and long term time horizon. This is a challenge in a world of short term preferences of financial markets and creditors. The Paris Olympic Games of 2024 demonstrate in an impressive fashion that a balance between these different time horizons can be achieved. The whole of France debates 1 year after the opening of the olympic games what has remained of the investment and the exceptional achievements for the country and its population. The newspaper “Le Figaro” of 2025-7-26 p.12 has published an interview with Tony Estanguet, one of the main organizers concerning the subject. The best of the Paris games 2024 for him was “to see the whole country work together”. The united spirit to make these Paris games a success remains a special experience in an often very divided society. In 2025-7 the “vasque” has survived in “Les Tuilleries” after some debate once the games were over. Therefore, a bit of the Olympic spirit can still be experienced in the center of Paris where the games have become a part of French history. 

More sensors

The technical games that have largely replaced the traditional electrical train and cars of the boomers and older generations shift towards robotics. This has the touch of more future orientation and fun for the young used to gadgets, automation and the beginnings of AI. Therefore, the robots of our children and the ones they assemble in technical games include more sensors. Infrared emission and reception have been present already for some years, but the capture, use and application of sound in children’s games is a bit more recent. In order to assess and understand the far reaching potential of these additional sensors in our homes and environments it is essential to raise awareness through technical games and own experiences or experiments. Educational games are a useful addition to the repertoire of learning for younger generations. Accompanied learning is more likely to keep young people interested in technology and raise awareness for the potential of intrusion into privacy of technology as well. The robots will be more and more part of our daily lives. A better understanding of limitations and potentials will be necessary for all citizens in the 21st century.

Kids Gaming

The pressure on children and their parents is high to succumb to the temptation of digital and online gaming. Albeit there are many funny and learning alternatives for them if they are accompanied by an instructor to build or invent their own game. With some adaptations it is possible to assemble for example a coordination game for children which directs a small ball through a labyrinth. Add speed and tricky holes to the “parcour” and the race is on. It is little bit like hands-on physics as the speed and acceleration patterns across the parcour varies a lot. Planning, building and playing are an ensemble in this simple game. Probably also more fun than the x-th repetition of a digital game.

(Inspiration from: Berliner Kultur gestalten, workshops for children).

 

Game Tech

Gaming has moved digital and online for a long time. Networked gaming and following the best gamers online on video-platforms like twitch has captured a lot of attention from younger generations. With a real trend of gamification for industry and even public services, the digital gaming sector is moving from backstage to front end of companies and services. Public administration as a game. Enjoy the use of a public service through a game-like experience. Walk around in the metaverse world and get your admin work done. I would love to have such an experience. There are so many applications for gamification that the bottleneck is in the human resources to program all these applications. Coding the digital and virtual worlds to get real stuff done is just around the corner. The SCCON 2024 in Berlin showed these technologies next to each other. 2025 we might see integrated prototypes. I have a digital dream, others call it a vision for public services in the 21st century.

Less is better

There is an interesting psychological phenomenon which is called the less-is-better effect. First research on this phenomenon dates back to marketing research more than 25 years ago. The Olympic games have even a mention on the English Wikipedia page on this less-is-better effect. The winner of a bronze medal at the Olympics might feel more happy than the winner of a silver medal. Why? Viewed as separate events winning a bronze medal makes can make you so much happier, because you are among the famous group of medallists in your discipline or with your team, whereas as a silver medallist you might be so disappointed that you did not reach the gold medal that this overrides the joy to come 2nd instead of 3rd. Several interviews of athletes during the Paris 2024 Games gave evidence of the pertinence of this less-is-better effect.
There are other forms of application of this rationale as well. A more sociological perspective highlights the potential change of category from less is more to the less-is-better rationale. One variable assessed in less and more frequency or value maybe better or worse in another category. Less pollution leads to better health. It is like a shift from a quantitative variable to a qualitative assessment of the same situation. Olympic Games are full of useful lessons from a social science point of view. Although, more can be worse.

Betting vice

Betting is considered a vice. The industry has moved from the local bookmakers to the internet and is spread across countries and continents. Some legal advisers have classified betting as the fastest growing vice industry and it is about time to launch a wake up call for more oversight of what is going on in the sector. As betting like gambling seems to be working in conjunction with other addictions the potential of cumulative risks is quite high. Our brains tend to wire things together which frequently occur jointly. It is difficult to disentangle these co-occurrences later again. The major angle of attack is prevention.
Health journals start warnings of the detrimental effects persons and observe that the industry follows similar strategies as the tobacco industry to address as many people as possible. And this is very successful and profitable for them. Hence, prevention strategies should also follow what has been applied to smoking like the ban from restaurants and bars as well as the restrictions on advertising. We will have to accept that betting and gambling should not be as easily accessible as it is currently. Age restrictions have to be applied stringently. I bet this will take quite a long time until Europe and elsewhere the regulations will change. Some of the young get interested in even more stimulating activities like exploring arts (image below class at Neue Nationalgalerie Berlin 2024-6) rather than betting on who is going to win the Euro 2024 football matches.

Sandbox Games

Children from a very early age onwards play strategic games. Even in the sandbox we can learn from surprising talents of how to get the shovel from the other player(s). Having grown up a bit the repertoire of strategies becomes a bit more sophisticated, but most children tend to apply the same ones now and then. For example, to obtain one of the always scarce places on the swing or the balance, you may reach your goal in attracting the occupant(s) to a supposed even more exciting object on the playground or outside of it. Once the occupants leave the swing to join you somewhere else, you rush back to the swing and hope that the other child(ren)/parents are not more powerful to take back the swing. Strategies on the playground are abundant. Most children run, or get run, through the full set of tricky strategies during their youth. If you still want to learn more, study economics (typical economist’s joke). Alternatively, if you like strategies claiming that other children are not following the rules or want to know how best to fix the rules so you’re going to win anyway, study law (lawyer’s jokes). If you believe fairness is your real best argument study sociology, philosophy or theology. Make sure most other people in the playground have a similar set of strategies otherwise fists and tears will be gaining the upper hand.

Schachnovelle

Die Schachnovelle von Stefan Zweig gehört seit langem zu den Klassikern der deutschsprachigen Literatur. Zuletzt hat Jean-Philippe Toussaint in seinem autobiografischen Roman « L’échiquier » dieses Werk nochmals gewürdigt. Die psychische Belastung der fortgeschritten Schachspielenden macht spannende Lektüre. Bei Stefan Zweig ermöglicht das kognitive Training mittels Schachspielen die Bewahrung vor dem drohenden Wahnsinn durch Isolationsfolter. Gedankliche Fokussierung auf das Schachspiel und Spielen gegen sich selbst im Gedankenexperiment werden Rettung und Flucht in virtuelle Welten. Dennoch hinterlässt die Intensität der Erfahrung Spuren. Absorption ins Game, heute als Gaming meist verharmlost, lässt sich in vielen anderen Lebenssituationen wiederfinden. Es kann zur Sucht werden und Personen komplett absorbieren. Alleine Rauskommen oder vom Trip runter kommen ist schwer. Glück haben diejenigen, die professionelle Hilfe suchen und bekommen können.