Text to Image

Long before everybody started to discuss Artificial Intelligence, which in many applications takes the form of transformation of a textual prompt into an Image, Photographers have had literature or quotations in their mind that shaped their images. This was a kind of poetic imagery not always easy to recognize. The exhibition in the „Institut de France“, Bibliothèques Mazarine (LINK), with photographs by Nicolas Fève (LINK) offfers a great insight into this way to conceive of an image and its realization through photography. Exposing the sources of inspiration as well as the photo is like adding textual citations to an image in a much more inspirational and transforming manner than AI is doing these days in 2025. 

Text to image is only one out of the many ways texts might guide imagination, but it is a powerful and gripping one. The history of literature is full of other forms like videos based on novels, comic strips to make classic texts in Latin more accessible. As we shall ask AI products like texts and images to cite their sources and honor authorship, photography as art and science might enhance the literary experience by adding citations to an image. This has the additional advantage that more people will follow up on the sources of inspiration.

AI Images

The creation of images using any AI system is fast and easy. Many people have tested the systems and experimented with the more or less explicit prompting needed for LLMs to come up with several suggestions. Through the use of AI in the creation of images you are indirectly become your own curator of these creations as you choose among many suggestions of AI for the same prompt. The next step in the process of these artifacts it to assemble several ones and submit your selection of images to a gallery for an exhibition. If you have a coherent approach or a specifically interesting creative idea you might get selected in a competition to show your AI assisted images in a gallery with a reputation to  exhibit photography.  The Brussels Photo Festival (2025) presented the submissions to a call for AI images with a broad range of AI assisted imagery. The focus of this project was on „historical events and figures“. In situations where images are absent such a newly created imagery might be helpful in re-creating narratives about undocumented wars or conflicts. Speculative fiction about other historical options or „roads not taken “ have found their way into museums of history even. Decolonizing imagery is an interesting aspect to get a grip on another way to view historical evolutions. Projecting biological growth processes into the future with pervasive bio-engineering allows is to imagine potential future scenarios. As AI in biology, pharmacy and nutrition is only about to rake off, the AI artists play an interesting role of new avantgarde in the 21st century before we shall be submerged by AI images on all social media platforms. (Image taken at Hangar.art 2025)

Hallucinations

In the 21st century hallucinations have become a daily experience. The origins of the word can be followed back at least to the Latin verb “alucinor”, best translated with “to hallucinate”. As a verb to can conjugate it, meaning that I can do it, you can do it, s/he can do it, and we may do it in groups. Roman emperors did it, American presidents do it and, of course, AI does it. Hence, it is a great subject to study.
In “Nature” 2025 we find ways to limit hallucinations of AI systems. The strategy consists mainly in repeated queries of the same type, but from different angles. It is a bit like cubism applied to informatics. On “github.com” we can follow the rankings of AI-models using LLMs based on the “hallucination-leaderboard” developed by Vectara. On “huggingface.com” you can test the Hughes Hallucination Evaluation Model. For example it is possible to run a test of your own small text documents (just like any blog entry on this webpage) and what the AI systems will do them in an attempt to summarize your ideas. According to the “hallucination-leaderboard” we are confronted with a 1.3%-4% hallucination rate of the top 25 LLMs as AI-systems. In text based systems the quantity of “errors” is a first indicator only. The seriousness of the omission, addition of wrong information or an erroneous judgment will be left to the reader or analyst to uncover.
There is now a lot to do to test various AI-systems on their “trustworthiness” in summarizing my own work. My very own daily hallucinations have become a large data base as a test case for the capacity of LLMs to make sense of them.
Based on the series of passed blog entries I shall test the capacity of AI to predict the n+1 blog entry. It would be great to know today what I am going to write about tomorrow etc. Thanks to AI I shall have (finally) a sort of intellectual life after death (not sure whether I should want this). Enough of hallucinations and on hallucinations for now, back to serious readings or fictionalized science. (Image: extract from Delphine Diallo, Kush, 2024 at Hangar Gallery Brussels).

Existence as Eggsistence

Artists have their own ways of hallucinating. They don’t need an AI to generate ideas beyond the normal, even allowing for 2 standard deviations off the usual. As a result of the thorny question about your existence, Ram Katzir came up with the impressive statement about his „eggsistence“ being subjected to a squeezed experience. Ever increasing shares of the labor force would subscribe to this statement about the modern workplace. Each turn of the screw risks to crack up the egg‘s shell. Rather focus on the egg, try to get a grip on the screw. There are thousands if not millions who crack up under the excessive pressure of economic and political circumstances. The new platforms of food, grocery and parcel delivery at home have become the latest example of AI-assisted and algorithmicly managed screws. What is driving your eggsistence. It is about time to  ask fundamental questions again. (Image: Eggsistence, by Ram Katzir 2021 in Brussels, Galilas Collection Belgium)

Modular books

Online publishing offers much more flexible forms of publishing. Even traditional book formats can be organized in new ways. Instead of a fixed sequence of chapters, paragraphs or blog entries, the sequence becomes a matter of choice. Either in the author’s hand or in the hands of readers, the cruising through content allows very individual experiences of what still is the same content. Just as learning, which is ultimately an individualized process, the reading or scrolling through content creates singular experiences with the content. Several choices of more in depth reading should keep the reader interesting to dig further along the personal knowledge trajectory according to own prior interests.
The motivation of a person to read depends on the reader’s own interests and current situation or context. The “state of mind” constitutes the willingness to stop at certain pages or entries. The search function, keywords or tags allow to deviate from an author’s intended sequence of chapters. An online textbook has easy entry and exit points. They are not predetermined. The risk, however, is that the reader stops at a point without loose ends, somehow in expectation of a conclusion of a succinct summary. That’s probably the easiest job for any AI system, based on a series of entries.
However, the joy of the journey through knowledge gets lost through the use of AI as a short cut. Just like physical exercise rewards you with additional strength, mental exercise keeps us healthy.
Traditional predefined sequences – like books, e-books or flip-books are also available on this webpage either through the post archive or the continuously growing books, e-books or flip-books page.

Art Physics

Art is a matter of perspectives. In physics the change of perspectives and even theories about perspectives using optical instruments or illusions enlightens our understanding of the universe. 2D or 3D perspectives by V. Vasarely add yet another dimension through the oppositional hanging facing the Hollow Mirror Objects (convex and concave) by A. Luther (see images below). The curators succeeded in putting both art works with their incorporation of physical principles in an enriching dialogue. Art speaks to us in many languages. In more general terms, there is an underexploited aspect of exposing art. Rather than focusing on a single artist or school of artists in particular, exhibitions may focus on the interrelationships and new ways of combining or communicating images. This is human intelligence. Artificial intelligence will do this without prejudice and my own private collection of images of art works as a similar fountain of innovation as well. (Image Exhibition Neue Nationalgalerie Berlin 2024-12).

Socioeconomic Circularity

Some sectors of the economy receive a lot of attention, for example sectors selling fancy cars. Other sectors, like the ones regrouped under the name of circular economy, receive much less attention and show up little in headlines. In fact, the circular economy is a great example of this. There are thousands of waste and rubbish collection, sorting and recycling centers, several hundreds of waste-to-energy plants, composting sites across the European Union. Of course, there is also a European Federation of the sector (FEAD). On the last FEAD conference in Brussels 2024 it became clear that Europe is finally waking up to the challenge of recycling costly raw materials.
The narrative concerning the sector needs to change further: what used to be subsumed as costly nuisance is in fact a potential profit center for companies and society at large. We do no longer want to import lots of raw materials from countries with dubious social and environmental records as part of our supply chains for raw materials. Time to act. This, however, is a rather complex socioeconomic challenge of circularity. The price mechanisms are not fully functional in most Member States, let alone across the EU. Additionally, the social practice to recycle varies greatly between countries. Distributional issues matter as well. It is rather obvious that dumping waste from one region/country in another one has huge implications (nuclear waste), but if one country values waste more than another one, due to innovative recycling techniques, the matter takes a marketable turn. Regulation should carefully distinguish categories of materials as we do for hazardous materials in production, consumption and for health and safety purposes of employees.
Metal, battery, cement, plastic and wood recycling pose challenges, but also opportunities to improve the European material import/export balance sheets. However, first in the circle of circularity is the use of materials. There we are clear that “less is better”. Less input of raw materials, most of which we import in the EU, reduces our dependence on other countries. This is the tricky social question of circularity. Mainstreaming of more conscious use and reuse of resources is a huge social issue, which we tend to relegate to a task for the education system. The awareness that supposed waste is also a valuable resource is spreading and the growth of the sector a business and employment opportunity for many. Circularity is the new sexy sector of the 21st century.
What have you recycled today? and myself? Well, scientific online publications. Now think of ChatGPT and the AI gold mines of 2024. There is lots of value in recycling.
(Image FEAD conference Brussels, 2024)

Virtual author

« La Mort de l’auteur « . In a radical sense Roland Barthes was the first to proclaim the death of author as the sole master or mastermind of a text or speech. In fact there are many more on whose direct or indirect contributions a text is based on. However, biographical accounts of an author can only enlighten some (minor) aspects of the influences on the author and the final version of a text, (l’écriture), and the reader (lecteur). In « Le degre zero » the analysis of the different styles of Flaubert and Proust are extolled ( p. 131-139). Flaubert is characterized as the author with infinite corrections on the same texts and sources. It appears today as an endless loop of an algorithm where the stopping rule is not properly defined or implemented. Much in line with the « tabula gratulatoria » of Barthes (p. 279 of Fragments…, see image below) some AI systems return fake versions of a bibliography some readers will rely on. 

In the 21st century l’écriture has become almost inexistant without the technical support of machines, but most of all artificial intelligence. The author is dead, long live the virtual author. The assistance of spelling, grammar and style editing from software programs has widened the spectrum of coauthoring. Editors take more influence through pushing marketing potentials of authors and their writings. Based on previous manuscripts and publications it is possible to produce hallucinations of an author whereby only the author might be able to identify the virtual authorship. At best AI generates first drafts, but similar to the linguist of Barthes, AI is likely to become another brother or sister of l’ecrivain (p. 139). 

The thrust of Barthes is to highlight that there is more to a text than just the version at hand. In fact there are texts in a text or multiple versions or layers of a text. « L’enjeu de l’analyse structurale n’est pas la vérité du texte mais son pluriel » (1972, par ou commencer p.148). In conclusion, almost 50 years after the death of the author we currently witness the miraculous rebirth of the virtual author as the original deus ex machina which we always feared. Don’t worry it’s just another sibling of the original authors.

Game Tech

Gaming has moved digital and online for a long time. Networked gaming and following the best gamers online on video-platforms like twitch has captured a lot of attention from younger generations. With a real trend of gamification for industry and even public services, the digital gaming sector is moving from backstage to front end of companies and services. Public administration as a game. Enjoy the use of a public service through a game-like experience. Walk around in the metaverse world and get your admin work done. I would love to have such an experience. There are so many applications for gamification that the bottleneck is in the human resources to program all these applications. Coding the digital and virtual worlds to get real stuff done is just around the corner. The SCCON 2024 in Berlin showed these technologies next to each other. 2025 we might see integrated prototypes. I have a digital dream, others call it a vision for public services in the 21st century.

Move Tech

First we teach robots how to move. Next, they teach us how to move and motivate us to do more. This is not only for the elderly persons to imitate the moves and talk to AI systems, but children too will have fun and learn new tricks from robots rather than old dogs. Learning languages with an AI system is well advanced. Soon we shall walk with our artificial friend around cities and have a perfect tourist guide with us. Imagine walking in the countryside with your robot explaining you the flowers and herbs next to you. These brave new worlds are not too far off and it is up to us to be open to accept or dismiss these applications. Coaches using ball throwing machines or robots have managed to lead pupils to higher levels of practice faster than others. Motivation through move technology has undeniable advantages.