The standard literature or AI-sytems will give you a definition of on technological obsolescence, which specifies that obsolescence does not mean that a device is broken, but that it is outdated. In computers this might be due to hardware no longer supporting newer, more resource demanding software, or newer software insisting on the use of other hardware. The seemingly rapid innovation cycles in smartphones, cars or robots might justify such technological obsolescence, but the real advances like shifts from 3G to 4G to the newer 5G mobile frequency standards have taken place rather slowly due to provider coverage of sufficiently large, particularly rural areas.
Therefore, the technological obsolescence has to be enlarged as a concept to socio-technological obsolescence as the societal, legal and economic boundaries of technological innovations have to be taken into account as well. Provisions for health concerns or CO2 saving circularity, i.e. reuse of resources have to be taken into account as part of a precautionary principle.
Computer screens have asked us to move from square designs to wide screens (watch videos) to smartphones’ standards of long formats. My 20 years old square screen has been doing a reasonable job throughout these periods, though not for serious games.
The socio-technological obsolescence relies on a “socio-technical prestige score” of products, like for luxury brands in other industries, where fashions drive obsolescence more than technology.
(Image: Robotic arm made by Kuka writes on paper sheet at Frankfurt book fair 2017)


